My first Unity prototype is ready. The goal was to test if I had the knowledge to create a simple interactive 2D experience based on a 3D world. As you can see from the video below, a two-dimensional view is created live (on a UI Canvas) based on the movements and view changes of the…Continue Reading “Unity : first prototype”
While developing my first Unity prototype – which I will present in the next few days on this blog – I came across the problem of scales and distances. I had to change the scale of my two-dimensional objects based on their distance from the camera (the player). I know it depends on the lens…Continue Reading “Trigonometry vs Luminance”
A Strange Feeling It feels very strange to see the Windows menu and desktop on my MacBook Pro. As I will develop my project for Oculus Quest, I will test the use of Oculus Link on my MacBookPro/Windows. If it works, I can preview what I create in Unity directly in my VR headset without…Continue Reading “Windows on my Mac”
TitleFlatland: A Romance of Many Dimensions AuthorEdwin A. Abbott Date 1884 A Journey Through Multiple Dimensions In his book, Edwin A. Abbott takes us on a journey through several worlds that have, or rather understand, numbers of different dimensions. From Pointland to Spaceland via Lineland and the world of the narrator Flatland, we discover how…Continue Reading “Flatland”
Course MSc Digital Media Design Final Project SupervisorDr Denitsa Petrova Date Summer 2020 – Summer 2021 The Project The main topic of my final project should be : How to create a two-dimensional experience in virtual reality, based on a three-dimensional progression ? My goal is to create a VR game / interactive experience that…Continue Reading “Final Project 0.1”
Course Game Design Studio Lecturer Dr Andrew Connor Date Winter 2020 The Project This project was to make an interactive experience / game based on the novels of Fedran. I choose to work on a VR project for Oculus Quest. My game is a “die and retry running simulator” that takes place in a sandy…Continue Reading “The Rite of Passage”
Course Design for Interactive Media Lecturer Dr Julian Rawlinson Date Fall 2019 The Project This project takes place in the same post-apocalyptic world as the Biomimicry New Nurrency project. We were asked to create an interactive experience that presents an exhibition of artefacts found in this futuristic world. I chose to work with poorly interpreted…Continue Reading “Fringe Artefacts”
Course Introduction to Digital Design Lecturer Dr Denitsa Petrova Date Fall 2019 The Project We were asked to create a new currency, an ID card and an animated poster for a futuristic post-apocalyptic government. All these creations were also to be presented on a responsive website. I chose to link this project to my Fringe…Continue Reading “Biomimicry Inspired and Secured New Currency”
Course Digital Web Design Lecturer Dr John Lee Date Winter 2019 The Project We were asked to create a dynamic website. The project must be responsive and we must use F3 (Fat Free Framework) PHP framework. Since I have never worked with such media before, I chose to work with sound and use P5.js, the…Continue Reading “FrootLessLoops”
Course Media and Culture Lecturer Prof Richard Coyne Date Fall 2018 The Project Richard ask us to choose a case in relation to media and culture and to study it. The assessments were a video interview and a case study. I choose to talk about “Disturbing and unethical historical events in video games” and to…Continue Reading “Pirate’s Whaling”
I created this blog to talk about my studies at the University of Edinburgh and especially about my master final project. You can also see the different projects that I have or will carry out during this MSc Digital and Media Design course.