UI prototype is over I continued to work on the different UI levels of the project. As of now, the canvas can be changed using buttons or controller triggers, as you can see on the intro UI in the video. The game itself now has its three levels of UI: Game UI, Pause Menu UI,…Continue Reading “Prototype ver. 0.1.1”
Multiple scenes and UI work The new version of the prototype is here! I worked on multiple scenes, the intro and the game scenes. But my main work was on the UI. For the introduction, I used the Curve UI plugin, which I’ll also be using for my 2D view in the game. It works…Continue Reading “Prototype ver. 0.1.0”
November 15th – Project progress Maya I ask myself the questions that is in the title … Should I work with 3-edged or 4-edged faces or both? And should all vertexes be aligned or not? After some testing, I chose the left tree (photo below), the trunk has 4-edged faces and the foliage has 3-edged…Continue Reading “3 or 4-edged face? Aligned vertexes?”
TitleEvoland I & Evoland II DeveloperShiro Games DirectorNicolas Cannasse Date2013 & 2015 Play to evolve the game Evoland I & II are two games that I play to analyse them and they will be part of my research. I play them on Switch, on the Legendary Edition which contains the 2 episodes. The most interesting…Continue Reading “Evoland I & II”