As my project will make the player travel through different modes of dimensions and colours, I have to produce different variants of each model. Here is an example with the first door encountered in the game.
The main focus for the past week was to model quest items. They all come from notorious video games. As you can see, the low-poly style was used for all of these items. They are also created in 2d pixelated to ensure their display during all phases of the game. These items will be what…Continue Reading “Quest Items Are Here!”
The first test session took place last week. I would like to thank the participants. Thanks to them, the prototype could be greatly improved in the days that followed. Especially with regard to the Flat 2D view which went from a sphere to a cube.