My final project is over! 🙂 The game is available on itch : https://e13-studio.itch.io/the-curse-of-the-cursor If you want to get spoiled you can watch the full walkthrough below.
As my project will make the player travel through different modes of dimensions and colours, I have to produce different variants of each model. Here is an example with the first door encountered in the game.
The main focus for the past week was to model quest items. They all come from notorious video games. As you can see, the low-poly style was used for all of these items. They are also created in 2d pixelated to ensure their display during all phases of the game. These items will be what…Continue Reading “Quest Items Are Here!”
The first test session took place last week. I would like to thank the participants. Thanks to them, the prototype could be greatly improved in the days that followed. Especially with regard to the Flat 2D view which went from a sphere to a cube.
I finished to write the game script. It takes me more time than anticipated, but everything is in it. I managed to write all dialogues, elaborate all puzzles, and choose all special items the player will find in the game. All of this coupled with the in-game world map, you can get more than a…Continue Reading “The story continues…”
The design of the world map is complete. As the game will allow the player to choose how they will move around the world, I was forced to work with a grid. And since the game is about the history of video games, it quickly occurs to me to use that grid as pixels to…Continue Reading “World Map is Ready”
The Art of Game Design (Jesse Schell, 3rd edition, CRC Press) is a wonderful book on game design. It covers all aspects of the long task of bringing a game to life. One of the most important things that I took away from reading it is: “The game is not the experience. The game enables…Continue Reading “The Game is not the Experience…”
It’s time to really get back to work on the final project of my Master 🙂 Last week was the official kickoff, and I will be meeting Denitsa, my supervisor, later today. The next few weeks will be devoted to research, proofreading the game script and the draft of my dissertation. Production work will resume…Continue Reading “Back to Work…”
Last week I had my meeting with Denitsa, my supervisor, and everything went well. We talked about the script, the dissertation and the project. As the title of this article suggests, this project will be relatively on hold for the next three months. I will continue to do research, but the development itself will be…Continue Reading “Game Paused…”
Once upon a time… This weekend, I worked on the game script. The first draft is ready. I will not share it here to keep the surprise for everyone. The milestones and the dialogues of the story are defined. Of course, since this is a first draft, everything may change in the future, but I…Continue Reading “Script: first draft”
UI prototype is over I continued to work on the different UI levels of the project. As of now, the canvas can be changed using buttons or controller triggers, as you can see on the intro UI in the video. The game itself now has its three levels of UI: Game UI, Pause Menu UI,…Continue Reading “Prototype ver. 0.1.1”
Multiple scenes and UI work The new version of the prototype is here! I worked on multiple scenes, the intro and the game scenes. But my main work was on the UI. For the introduction, I used the Curve UI plugin, which I’ll also be using for my 2D view in the game. It works…Continue Reading “Prototype ver. 0.1.0”
November 15th – Project progress Maya I ask myself the questions that is in the title … Should I work with 3-edged or 4-edged faces or both? And should all vertexes be aligned or not? After some testing, I chose the left tree (photo below), the trunk has 4-edged faces and the foliage has 3-edged…Continue Reading “3 or 4-edged face? Aligned vertexes?”
TitleEvoland I & Evoland II DeveloperShiro Games DirectorNicolas Cannasse Date2013 & 2015 Play to evolve the game Evoland I & II are two games that I play to analyse them and they will be part of my research. I play them on Switch, on the Legendary Edition which contains the 2 episodes. The most interesting…Continue Reading “Evoland I & II”
Here is the version 0.0.1 of my project 😉 Not so much yet, but the goal was to test the Oculus Quest 2 and the Windows / Mac / OculusLink I talk about here. It works! Now, I can really start my project 🙂
First of all, let me apologize for not posting in recent weeks. This period is very complicated with all this covid situation, but I will be more active until January before doing my next Master module, Digital Playground for Online People. Anyway, let’s talk about the project. In the last few days, after some research…Continue Reading “Modeling begins…”
Synopsis I finally managed to find a good story for my game. Here is the first draft of my synopsis. Synopsis – First Draft The Pixel Who Wanted To Be A NPC (Provisional title) The main character is a pixel in a text-based role-playing game. Their life is so boring that one day they decide to…Continue Reading “The Story Begins…”
Testing and debugging in live The configuration of my workspace which combines Macbook Pro, Windows, Unity and the Oculus Quest is finally complete. Thanks to this, I can now, as soon as I press play in Unity, directly see my scene in my Oculus Quest headset thanks to the Oculus Link. It may seem trivial,…Continue Reading “Oculus Link on my Macbook Pro”
TitleHigh Score CreatorFrance Costrel Date 2020 Anecdotes and key moments in video game history This Netflix docuseries features some key moments from the early years of the video game industry, in the 1980s and 1990s. They bring together an interesting panel of the first people who were innovators in this field. Despite some conclusions that…Continue Reading “High Score”
This post is an update for Final Project 0.1. After much thought this summer, I finally found what visual and what narration my project would follow. The project will still evolve from 2D to 3D, but according to an abstract version of the evolution of video games during their history. In a nutshell, this means…Continue Reading “Final Project 0.2”
My first Unity prototype is ready. The goal was to test if I had the knowledge to create a simple interactive 2D experience based on a 3D world. As you can see from the video below, a two-dimensional view is created live (on a UI Canvas) based on the movements and view changes of the…Continue Reading “Unity : first prototype”
While developing my first Unity prototype – which I will present in the next few days on this blog – I came across the problem of scales and distances. I had to change the scale of my two-dimensional objects based on their distance from the camera (the player). I know it depends on the lens…Continue Reading “Trigonometry vs Luminance”
A Strange Feeling It feels very strange to see the Windows menu and desktop on my MacBook Pro. As I will develop my project for Oculus Quest, I will test the use of Oculus Link on my MacBookPro/Windows. If it works, I can preview what I create in Unity directly in my VR headset without…Continue Reading “Windows on my Mac”
TitleFlatland: A Romance of Many Dimensions AuthorEdwin A. Abbott Date 1884 A Journey Through Multiple Dimensions In his book, Edwin A. Abbott takes us on a journey through several worlds that have, or rather understand, numbers of different dimensions. From Pointland to Spaceland via Lineland and the world of the narrator Flatland, we discover how…Continue Reading “Flatland”
Course MSc Digital Media Design Final Project SupervisorDr Denitsa Petrova Date Summer 2020 – Summer 2021 The Project The main topic of my final project should be : How to create a two-dimensional experience in virtual reality, based on a three-dimensional progression ? My goal is to create a VR game / interactive experience that…Continue Reading “Final Project 0.1”
I created this blog to talk about my studies at the University of Edinburgh and especially about my master final project. You can also see the different projects that I have or will carry out during this MSc Digital and Media Design course.