My final project is over! 🙂 The game is available on itch : https://e13-studio.itch.io/the-curse-of-the-cursor If you want to get spoiled you can watch the full walkthrough below.
As my project will make the player travel through different modes of dimensions and colours, I have to produce different variants of each model. Here is an example with the first door encountered in the game.
The main focus for the past week was to model quest items. They all come from notorious video games. As you can see, the low-poly style was used for all of these items. They are also created in 2d pixelated to ensure their display during all phases of the game. These items will be what…Continue Reading “Quest Items Are Here!”
The first test session took place last week. I would like to thank the participants. Thanks to them, the prototype could be greatly improved in the days that followed. Especially with regard to the Flat 2D view which went from a sphere to a cube.
UI prototype is over I continued to work on the different UI levels of the project. As of now, the canvas can be changed using buttons or controller triggers, as you can see on the intro UI in the video. The game itself now has its three levels of UI: Game UI, Pause Menu UI,…Continue Reading “Prototype ver. 0.1.1”
Multiple scenes and UI work The new version of the prototype is here! I worked on multiple scenes, the intro and the game scenes. But my main work was on the UI. For the introduction, I used the Curve UI plugin, which I’ll also be using for my 2D view in the game. It works…Continue Reading “Prototype ver. 0.1.0”
Here is the version 0.0.1 of my project 😉 Not so much yet, but the goal was to test the Oculus Quest 2 and the Windows / Mac / OculusLink I talk about here. It works! Now, I can really start my project 🙂
First of all, let me apologize for not posting in recent weeks. This period is very complicated with all this covid situation, but I will be more active until January before doing my next Master module, Digital Playground for Online People. Anyway, let’s talk about the project. In the last few days, after some research…Continue Reading “Modeling begins…”
This post is an update for Final Project 0.1. After much thought this summer, I finally found what visual and what narration my project would follow. The project will still evolve from 2D to 3D, but according to an abstract version of the evolution of video games during their history. In a nutshell, this means…Continue Reading “Final Project 0.2”
My first Unity prototype is ready. The goal was to test if I had the knowledge to create a simple interactive 2D experience based on a 3D world. As you can see from the video below, a two-dimensional view is created live (on a UI Canvas) based on the movements and view changes of the…Continue Reading “Unity : first prototype”
While developing my first Unity prototype – which I will present in the next few days on this blog – I came across the problem of scales and distances. I had to change the scale of my two-dimensional objects based on their distance from the camera (the player). I know it depends on the lens…Continue Reading “Trigonometry vs Luminance”
TitleFlatland: A Romance of Many Dimensions AuthorEdwin A. Abbott Date 1884 A Journey Through Multiple Dimensions In his book, Edwin A. Abbott takes us on a journey through several worlds that have, or rather understand, numbers of different dimensions. From Pointland to Spaceland via Lineland and the world of the narrator Flatland, we discover how…Continue Reading “Flatland”
Course MSc Digital Media Design Final Project SupervisorDr Denitsa Petrova Date Summer 2020 – Summer 2021 The Project The main topic of my final project should be : How to create a two-dimensional experience in virtual reality, based on a three-dimensional progression ? My goal is to create a VR game / interactive experience that…Continue Reading “Final Project 0.1”
Course Game Design Studio Lecturer Dr Andrew Connor Date Winter 2020 The Project This project was to make an interactive experience / game based on the novels of Fedran. I choose to work on a VR project for Oculus Quest. My game is a “die and retry running simulator” that takes place in a sandy…Continue Reading “The Rite of Passage”
Course Design for Interactive Media Lecturer Dr Julian Rawlinson Date Fall 2019 The Project This project takes place in the same post-apocalyptic world as the Biomimicry New Nurrency project. We were asked to create an interactive experience that presents an exhibition of artefacts found in this futuristic world. I chose to work with poorly interpreted…Continue Reading “Fringe Artefacts”
Course Introduction to Digital Design Lecturer Dr Denitsa Petrova Date Fall 2019 The Project We were asked to create a new currency, an ID card and an animated poster for a futuristic post-apocalyptic government. All these creations were also to be presented on a responsive website. I chose to link this project to my Fringe…Continue Reading “Biomimicry Inspired and Secured New Currency”