The Art of Game Design (Jesse Schell, 3rd edition, CRC Press) is a wonderful book on game design. It covers all aspects of the long task of bringing a game to life. One of the most important things that I took away from reading it is: “The game is not the experience. The game enables…Continue Reading “The Game is not the Experience…”
This post is an update for Final Project 0.1. After much thought this summer, I finally found what visual and what narration my project would follow. The project will still evolve from 2D to 3D, but according to an abstract version of the evolution of video games during their history. In a nutshell, this means…Continue Reading “Final Project 0.2”
TitleFlatland: A Romance of Many Dimensions AuthorEdwin A. Abbott Date 1884 A Journey Through Multiple Dimensions In his book, Edwin A. Abbott takes us on a journey through several worlds that have, or rather understand, numbers of different dimensions. From Pointland to Spaceland via Lineland and the world of the narrator Flatland, we discover how…Continue Reading “Flatland”