My first Unity prototype is ready. The goal was to test if I had the knowledge to create a simple interactive 2D experience based on a 3D world. As you can see from the video below, a two-dimensional view is created live (on a UI Canvas) based on the movements and view changes of the…Continue Reading “Unity : first prototype”
While developing my first Unity prototype – which I will present in the next few days on this blog – I came across the problem of scales and distances. I had to change the scale of my two-dimensional objects based on their distance from the camera (the player). I know it depends on the lens…Continue Reading “Trigonometry vs Luminance”
Course Game Design Studio Lecturer Dr Andrew Connor Date Winter 2020 The Project This project was to make an interactive experience / game based on the novels of Fedran. I choose to work on a VR project for Oculus Quest. My game is a “die and retry running simulator” that takes place in a sandy…Continue Reading “The Rite of Passage”