As my project will make the player travel through different modes of dimensions and colours, I have to produce different variants of each model. Here is an example with the first door encountered in the game.
The main focus for the past week was to model quest items. They all come from notorious video games. As you can see, the low-poly style was used for all of these items. They are also created in 2d pixelated to ensure their display during all phases of the game. These items will be what…Continue Reading “Quest Items Are Here!”
November 15th – Project progress Maya I ask myself the questions that is in the title … Should I work with 3-edged or 4-edged faces or both? And should all vertexes be aligned or not? After some testing, I chose the left tree (photo below), the trunk has 4-edged faces and the foliage has 3-edged…Continue Reading “3 or 4-edged face? Aligned vertexes?”
First of all, let me apologize for not posting in recent weeks. This period is very complicated with all this covid situation, but I will be more active until January before doing my next Master module, Digital Playground for Online People. Anyway, let’s talk about the project. In the last few days, after some research…Continue Reading “Modeling begins…”
Course Game Design Studio Lecturer Dr Andrew Connor Date Winter 2020 The Project This project was to make an interactive experience / game based on the novels of Fedran. I choose to work on a VR project for Oculus Quest. My game is a “die and retry running simulator” that takes place in a sandy…Continue Reading “The Rite of Passage”
Course Design for Interactive Media Lecturer Dr Julian Rawlinson Date Fall 2019 The Project This project takes place in the same post-apocalyptic world as the Biomimicry New Nurrency project. We were asked to create an interactive experience that presents an exhibition of artefacts found in this futuristic world. I chose to work with poorly interpreted…Continue Reading “Fringe Artefacts”