My final project is over! 🙂 The game is available on itch : https://e13-studio.itch.io/the-curse-of-the-cursor If you want to get spoiled you can watch the full walkthrough below.
UI prototype is over I continued to work on the different UI levels of the project. As of now, the canvas can be changed using buttons or controller triggers, as you can see on the intro UI in the video. The game itself now has its three levels of UI: Game UI, Pause Menu UI,…Continue Reading “Prototype ver. 0.1.1”
Multiple scenes and UI work The new version of the prototype is here! I worked on multiple scenes, the intro and the game scenes. But my main work was on the UI. For the introduction, I used the Curve UI plugin, which I’ll also be using for my 2D view in the game. It works…Continue Reading “Prototype ver. 0.1.0”
Here is the version 0.0.1 of my project 😉 Not so much yet, but the goal was to test the Oculus Quest 2 and the Windows / Mac / OculusLink I talk about here. It works! Now, I can really start my project 🙂
First of all, let me apologize for not posting in recent weeks. This period is very complicated with all this covid situation, but I will be more active until January before doing my next Master module, Digital Playground for Online People. Anyway, let’s talk about the project. In the last few days, after some research…Continue Reading “Modeling begins…”
Testing and debugging in live The configuration of my workspace which combines Macbook Pro, Windows, Unity and the Oculus Quest is finally complete. Thanks to this, I can now, as soon as I press play in Unity, directly see my scene in my Oculus Quest headset thanks to the Oculus Link. It may seem trivial,…Continue Reading “Oculus Link on my Macbook Pro”
A Strange Feeling It feels very strange to see the Windows menu and desktop on my MacBook Pro. As I will develop my project for Oculus Quest, I will test the use of Oculus Link on my MacBookPro/Windows. If it works, I can preview what I create in Unity directly in my VR headset without…Continue Reading “Windows on my Mac”
Course Game Design Studio Lecturer Dr Andrew Connor Date Winter 2020 The Project This project was to make an interactive experience / game based on the novels of Fedran. I choose to work on a VR project for Oculus Quest. My game is a “die and retry running simulator” that takes place in a sandy…Continue Reading “The Rite of Passage”