The first test session took place last week. I would like to thank the participants. Thanks to them, the prototype could be greatly improved in the days that followed. Especially with regard to the Flat 2D view which went from a sphere to a cube.
UI prototype is over I continued to work on the different UI levels of the project. As of now, the canvas can be changed using buttons or controller triggers, as you can see on the intro UI in the video. The game itself now has its three levels of UI: Game UI, Pause Menu UI,…Continue Reading “Prototype ver. 0.1.1”
Multiple scenes and UI work The new version of the prototype is here! I worked on multiple scenes, the intro and the game scenes. But my main work was on the UI. For the introduction, I used the Curve UI plugin, which I’ll also be using for my 2D view in the game. It works…Continue Reading “Prototype ver. 0.1.0”
Here is the version 0.0.1 of my project 😉 Not so much yet, but the goal was to test the Oculus Quest 2 and the Windows / Mac / OculusLink I talk about here. It works! Now, I can really start my project 🙂
My first Unity prototype is ready. The goal was to test if I had the knowledge to create a simple interactive 2D experience based on a 3D world. As you can see from the video below, a two-dimensional view is created live (on a UI Canvas) based on the movements and view changes of the…Continue Reading “Unity : first prototype”